Building a Gun Shooting App: Seeking Tech Stack & Modeling Advice
Hi all,
I am planning to prototype a gun shooting app, a simulation tool focused on realistic ballistics, precision, and immersive interactivity, and would love your insights. In this code oriented forum, I am particularly interested in frameworks or engines such as Unity, Unreal, Godot, or Three.js that best support complex physics modeling, rendering, and cross platform deployment.
How would you suggest handling projectile motion with drift, wind effects, and accuracy testing in code? Any recommendations for integrating haptic feedback, optimizing performance on mobile, or managing modular architecture for future ML driven enhancements?
Thanks for any sample code, libraries, or experiences you can share!